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Computers & Technology

QuickStart Guide to Game Physics

By Kenwright

Learn how to bring your games to life with physics that feel right—without needing a PhD in math.

WHAT THE PUBLISHER HIGHLIGHTS

  • Understand core physics concepts used in games.
  • Implement realistic movement and collisions with minimal code.
  • Avoid common pitfalls that make physics feel off.

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Catalogue reference: 480efa94462d1ef8

INSIDE THE BOOK

About this book

This book is your shortcut to understanding and implementing game physics. Whether you're building a platformer, a racing sim, or a physics-based puzzle game, you'll learn how to simulate motion, collisions, gravity, and more. With clear examples and minimal math, this guide helps you create gameplay that feels responsive, believable, and fun. Ideal for developers who want results fast and aren't afraid to get hands-on.

From the publisher’s description

  • Understand core physics concepts used in games.
  • Implement realistic movement and collisions with minimal code.
  • Avoid common pitfalls that make physics feel off.
  • Accelerate your development with ready-to-use examples.

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ANOTHER PERSPECTIVE

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Reader review3

Useful in parts

It does the job, though it took some patience to get through.

I bought this on a whim after seeing it mentioned in a forum thread, and I am glad I did. It is denser than the page count suggests, and I found myself slowing down around the middle. The balance between theory and practice is well judged; neither side dominates. Useful as a reference, less so as a straight read from cover to cover.

Chris HarrisProduct designer · São Paulo, BR
QuickStart Guide to Game Physics
Reader review5

Better than I expected

The clearest explanation of game development I have come across.

I had been on the fence about this one for a while, and I should have bought it sooner. The writing is direct and does not waste space on filler, which I value in a technical book. The code samples assume a particular environment, which took a bit of fiddling to get running properly. There is a section near the end that ties several earlier ideas together in a way I had not seen before. This is the book I wish had existed when I started working with game development.

Michael YoungEmbedded systems engineer · Dublin, IE
QuickStart Guide to Game Physics
Reader review5

A superb guide

A superb guide. The examples are small but complete.

I picked this up after getting stuck on a project and it turned out to be exactly the right book at the right time. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. One of those books that pays for itself within the first few chapters. Highly recommended.

Sophie AndersonMachine learning engineer · Edinburgh, UK
QuickStart Guide to Game Physics

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