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Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

By Kenwright

Learn to implement real-time ray-tracing using Vulkan’s powerful graphics pipeline and GLSL shaders.

WHAT THE PUBLISHER HIGHLIGHTS

  • Understand Vulkan’s ray-tracing pipeline.
  • Build real-time ray-traced scenes.
  • Write GLSL shaders for lighting and effects.

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Catalogue reference: 5b64b851c8dbc04c

INSIDE THE BOOK

About this book

This book demystifies Vulkan’s ray-tracing extensions and walks you through building real-time rendering pipelines. From acceleration structures to shader stages, you'll gain practical experience and insights into modern GPU programming for photorealistic visuals.

From the publisher’s description

  • Understand Vulkan’s ray-tracing pipeline.
  • Build real-time ray-traced scenes.
  • Write GLSL shaders for lighting and effects.
  • Explore GPU acceleration and optimization.

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ANOTHER PERSPECTIVE

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Reader review5

A superb guide

Excellent from start to finish. No filler, no padding.

There is a particular kind of technical book that is dense without being difficult, and this is one of them. The examples are small enough to type out and experiment with, which is exactly what I want from a book like this. The code samples assume a particular environment, which took a bit of fiddling to get running properly. The author clearly knows the subject deeply and has thought hard about how to teach it. One of those books that pays for itself within the first few chapters. Highly recommended.

Nina HillData engineer · Dublin, IE
Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)
Reader review4

Good value, minor gaps

Recommended, with the caveat that it is not a gentle introduction.

I have been working with graphics & design for a few years now and I still found plenty here that was new to me. Some of the material is available elsewhere, but rarely presented this clearly. The code samples assume a particular environment, which took a bit of fiddling to get running properly. I appreciated the honesty about what the book does not cover — it saved me from expecting things that were not there. Worth picking up if you already have the basics. Set realistic expectations and you will get a lot out of it.

Laura GrayData engineer · Dubai, AE
Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

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