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Cover of Game Animation Programming FROM THE BOOK CATALOGUE

Game Development

Game Animation Programming

By Kenwright

Master advanced animation programming concepts including rigs, inverse kinematics, and ragdoll systems.

WHAT THE PUBLISHER HIGHLIGHTS

  • Understand advanced animation programming concepts.
  • Learn how to implement rigs, IK, and ragdoll systems.
  • Develop skills for creating realistic game animations.

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Catalogue reference: 87d319d0886b17af

INSIDE THE BOOK

About this book

Animation in modern games is more than just moving sprites - it’s about creating believable, dynamic characters and environments. This book dives deep into advanced animation programming, covering skinned rigs, inverse kinematics, ragdoll physics, and procedural animation systems. With practical examples and detailed explanations, it equips developers with the tools to implement complex animation systems that enhance realism and interactivity. Ideal for intermediate to advanced programmers, it bridges the gap between basic animation and cutting-edge techniques used in professional game studios.

From the publisher’s description

  • Understand advanced animation programming concepts.
  • Learn how to implement rigs, IK, and ragdoll systems.
  • Develop skills for creating realistic game animations.
  • Prepare for professional-level game development challenges.

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ANOTHER PERSPECTIVE

Readers, in their own words

Explore reviews
Reader review5

Exactly what I was looking for

Worth every page. I have already recommended it to two colleagues.

There is a particular kind of technical book that is dense without being difficult, and this is one of them. The chapters on game development are the strongest — the examples are stripped down but complete, and I could follow along without constant guessing. The chapters on game development are the strongest — the examples are stripped down but complete, and I could follow along without constant guessing. I have already recommended it to two colleagues and will recommend it to more.

Rosa MorrisDevOps engineer · New York, NY
Game Animation Programming
Reader review5

A genuine pleasure to read

Worth every page. I have already recommended it to two colleagues.

There is a particular kind of technical book that is dense without being difficult, and this is one of them. The index and cross-references are surprisingly good, which matters for a book I will come back to. A few of the examples could be more realistic, but the underlying points come across clearly. The balance between theory and practice is well judged; neither side dominates. I have already recommended it to two colleagues and will recommend it to more.

Chloe HowardFrontend developer · Munich, DE
Game Animation Programming
Reader review4

Very good, with a few caveats

I got a lot out of this, even if a few sections felt rushed.

I have been working with game development for a few years now and I still found plenty here that was new to me. I particularly liked the way the author builds up from simple cases before introducing the harder material. It is denser than the page count suggests, and I found myself slowing down around the middle. Solid, and I would buy another book from this author without hesitation.

Harry BakerPhD student · Amsterdam, NL
Game Animation Programming

BEYOND THE BOOKSHELF

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Cover of Contacts and Constraints (Paperback)
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A practical deep dive into the physics, mathematics, and engineering behind stable real‑time simulations.

Understand how constraints and contacts are formulated and solved.

A GOOD READ. THEN AN ENCORE.

Ask what a second perspective could add to your current understanding.

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