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A GOOD READ. THEN AN ENCORE.

Found a subject that hits the right note? Keep exploring. There is room for another perspective on the shelf.

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A GOOD NEXT STEP

Make space for another perspective.

01 / EXPLOREFind your subject.

Start with something you want to understand.

02 / COMPAREChoose with confidence.

Use the synopsis, book facts, and your own question.

03 / READMake room on the shelf.

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ANOTHER PERSPECTIVE

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Reader review5

A genuine pleasure to read

Worth every page. I have already recommended it to two colleagues.

I read this over a couple of weekends alongside a small side project, which turned out to be the ideal way to approach it. The chapters on game development are the strongest — the examples are stripped down but complete, and I could follow along without constant guessing. I found myself making notes in the margins, which is always a good sign. If you have the prerequisites, this is an easy recommendation. I will be keeping it on my desk rather than the shelf.

Rosa WrightFrontend developer · Prague, CZ
Don't Wait!: Build Retro Games and Level Up Your Skills
Reader review5

A genuine pleasure to read

A superb guide. The examples are small but complete.

I came to this book already familiar with the basics, and it still had plenty to offer. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. A couple of chapters felt like they could have been merged, but that is a minor complaint. The index and cross-references are surprisingly good, which matters for a book I will come back to. I have already recommended it to two colleagues and will recommend it to more.

Liam WilsonGame developer · Athens, GR
Quickstart Guide to Game Design
Reader review5

The best book on this subject I have read

Finally, a book that treats game development with the care it deserves.

I was looking for something that would bridge the gap between tutorials and proper reference material, and this does that well. The author is unusually honest about where the simplifications break down, which I appreciated. The author avoids over-explaining, which keeps the pace up but means you need to pay attention. This is the book I wish had existed when I started working with game development.

Petra JonesRetired engineer · San Francisco, CA
12 Games of Christmas

THE BOOKS

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Cover of 12 Games of Christmas
Game Development

12 Games of Christmas

Learn to code by creating 12 fun Christmas-themed games, perfect for beginners and festive learning.

Gain hands-on coding experience through themed projects.

BEYOND THE BOOKSHELF

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www.wired.com

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This week on “Uncanny Valley,” we dig into a former Anthropic researcher’s AI doomsday warning, the latest upgrades from Apple’s event, and the census report that claimed Trump won the 2020 election.

Read at www.wired.com

A NOTE FOR YOUR NEXT CHAPTER

Build a three-book set list.

Start with an introduction, add a different viewpoint, and leave a space for a practical follow-up. You can choose the next step after reading rather than planning the whole journey at once.

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A GOOD READ. THEN AN ENCORE.

Ask what a second perspective could add to your current understanding.

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